
There are more than 2,400 quests currently available in RoM, so there really is plenty to do. These abilities can be activated by pressing the chosen box, or a hotkey should they be assigned, and then clicking the target. The player will, over time, build up an arsenal of special attacks and abilities which can be assigned to the bar at the bottom of the screen. Attacking is a simple matter of just clicking on an enemy and then clicking again to initiate combat. The control system is basic and straight forward, with the standard mouse and keyboard controls. With the games dual class system in place, this gives quite a selection of different playable classes to choose from.Īnyone who has played an MMO in the past should easily be able to pick up and play RoM. There are two playable races at the moment and eight classes, although some classes are race specific. But hey, if you are going to launch a successful MMO, why not base it on the most successful MMO of all time? RoM will, therefore, be easily picked up and played by anyone who has spent time in Blizzards world. Runes of Magic is so very much like World of Warcraft. As far as I know, WoW could have changed beyond recognition. I say that, but please bear in mind that I have not played excessive amounts of WoW and have not even looked at it in at least a couple of years. These is very little difference between the two. The one thing that struck me more than anything during the beta and still seems obvious to me now, is the similarity between RoM and WoW. The most recent, Chapter 3: The Elder Kingdoms, went live in May and offered, amongst other things, a new area of the world to explore, a raising of the level cap to 60 and more than 100 new quests.Īnyway, back to the basics. Since the launch in March 2009, RoM has actually had two large expansion style updates, known as chapters. We are not only talking about small, incremental updates. This is perhaps one of RoM’s greatest strengths, the sheer number of updates and additional content that has been, and is still being, added. So, launching back into the world of Taborea after around a year brought me face to face with progress. The beta had quite a number of issues, as one would expect, but even then it was obvious that RoM was going to be something special. I was lucky enough to be part of the beta testing for RoM, but had not really paid it much attention between the official launch and now. Runes of Magic has now been running for a little over a year, and what a year it has been.

Players are allowed to play for free, but can, if they choose, pay for additional content or game improving items.ĭungeons and Dragons Online has made a great success of this metthod in the US (altough it remains monthly subscription based in the UK) and it has just recently been announced that Lord of the Rings Online will also be moving to a free-to-play pricing model, both in the US and Europe.īut, right here and now, it is time for me to discuss my experience in Taborea. This line between the two has recently become more and more blurred, as new premium quality MMOs hit the market using the microtransaction method of funding themselves.

#RUNES OF MAGIC FORUM EU FREE#
Of course, there have been free MMOs around for a long time, but there has always been a very obvious distinction between the free ones and the premium ones. For this reason, I am taking a look at the free-to-play MMOs that are cropping up. So, for this reason, paying a monthly fee for an MMO just seems pointless, especially if I only have time to play for a couple of hours in a given month.


As I mentioned before in my musings on Allods Online, time is not my friend and dedicating myself to a single MMO that I can spend hours and hours playing is just not possible.
